Charm Library
Mechanics, costs, and which creatures each Charm actually performs best against.
Major Charms
Killing a creature has a chance to cause 15% Physical Damage in an area around it, based on its total health.
Attacks have a chance to cause 5% Death Damage based on the selected creature's total health.
Attacks have a chance to cause 5% Holy Damage based on the selected creature's total health.
Chance to avoid an incoming attack completely.
Attacks have a chance to cause 5% Fire Damage based on the selected creature's total health.
Attacks have a chance to cause 5% Ice Damage based on the selected creature's total health.
Adds critical chance when attacking the selected creature with critical-capable weapons.
Attacks have a chance to cause damage based on up to 5% of your total hitpoints, capped at 8% of the selected creature's total health.
Attacks have a chance to cause damage based on up to 2.5% of your total mana, capped at 8% of the selected creature's total health.
Incoming damage has a chance to be reflected to the attacker. Monster resistance is ignored; armour is considered.
Attacks have a chance to cause 5% Earth Damage based on the selected creature's total health.
Adds extra critical damage on critical hits against the selected creature.
Attacks have a chance to cause 5% Physical Damage based on the selected creature's total health.
Attacks have a chance to cause 5% Energy Damage based on the selected creature's total health.
Minor Charms
After receiving an attack, move 150% faster for 10 seconds.
Reduces skill and experience loss when killed by the selected creature.
After receiving an attack, removes a random special condition and grants 11 seconds of immunity to it.
Paralyses the selected creature for 10 seconds.
Increases Creature Product output.
After receiving an attack, paralyses the creature for 10 seconds.
Improves Skinning and Dusting chances.
Prevents a low-health creature from fleeing for 30 seconds.
Increases Life Leech when your equipment already has Life Leech.
Chance to gain mana instead of losing it from Mana Drain attacks.
Increases Mana Leech when your equipment already has Mana Leech.