Charmwise

Charm Library

Mechanics, costs, and which creatures each Charm actually performs best against.

Major Charms

CarnageMajor

Killing a creature has a chance to cause 15% Physical Damage in an area around it, based on its total health.

10% / 20% / 22%3,000 CP
CurseMajor

Attacks have a chance to cause 5% Death Damage based on the selected creature's total health.

5% / 10% / 11%1,800 CP
Divine WrathMajor

Attacks have a chance to cause 5% Holy Damage based on the selected creature's total health.

5% / 10% / 11%3,000 CP
DodgeMajor

Chance to avoid an incoming attack completely.

5% / 10% / 11%1,200 CP
EnflameMajor

Attacks have a chance to cause 5% Fire Damage based on the selected creature's total health.

5% / 10% / 11%2,000 CP
FreezeMajor

Attacks have a chance to cause 5% Ice Damage based on the selected creature's total health.

5% / 10% / 11%1,600 CP
Low BlowMajor

Adds critical chance when attacking the selected creature with critical-capable weapons.

- / - / -4,000 CP
OverpowerMajor

Attacks have a chance to cause damage based on up to 5% of your total hitpoints, capped at 8% of the selected creature's total health.

5% / 10% / 11%3,000 CP
OverfluxMajor

Attacks have a chance to cause damage based on up to 2.5% of your total mana, capped at 8% of the selected creature's total health.

5% / 10% / 11%3,000 CP
ParryMajor

Incoming damage has a chance to be reflected to the attacker. Monster resistance is ignored; armour is considered.

5% / 10% / 11%2,000 CP
PoisonMajor

Attacks have a chance to cause 5% Earth Damage based on the selected creature's total health.

5% / 10% / 11%1,200 CP
Savage BlowMajor

Adds extra critical damage on critical hits against the selected creature.

- / - / -4,000 CP
WoundMajor

Attacks have a chance to cause 5% Physical Damage based on the selected creature's total health.

5% / 10% / 11%1,200 CP
ZapMajor

Attacks have a chance to cause 5% Energy Damage based on the selected creature's total health.

5% / 10% / 11%1,600 CP

Minor Charms